Version: 5.5

Network.OnPlayerConnected(NetworkPlayer)

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Description

Called on the server whenever a new player has successfully connected.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private int playerCount = 0; void OnPlayerConnected(NetworkPlayer player) { Debug.Log("Player " + playerCount++ + " connected from " + player.ipAddress + ":" + player.port); } }