| propertyName | The name of the property. | 
Получает размещение смещения текстуры propertyName.
Common texture names used by Unity's builtin shaders: 
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property. 
"_BumpMap" is the normal map. 
"_Cube" is the reflection cubemap.
See Also: mainTextureOffset property, SetTextureOffset.