propertyName | The name of the property. |
nameID | The name ID of the property retrieved by Shader.PropertyToID. |
Получает имя значения цвета.
Много шейдеров используют больше одного цвета. Используйте GetColor для получения propertyName
цвета.
Common color names used by Unity's builtin shaders:
"_Color"
is the main color of a material. This can also be accessed via color property.
"_SpecColor"
is the specular color of a material (used in specular/glossy/vertexlit shaders).
"_EmissionColor"
is the emissive color of a material (used in vertexlit shaders).
"_ReflectColor"
is the reflection color of the material (used in reflective shaders).
See Also: color property, SetColor, Shader.PropertyToID.