Version: 5.5
Experimental: this API is experimental and might be changed or removed in the future.

AnimatorControllerPlayable.PlayInFixedTime

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public void PlayInFixedTime (string stateName, int layer= -1, float fixedTime= float.NegativeInfinity);
public void PlayInFixedTime (int stateNameHash, int layer= -1, float fixedTime= float.NegativeInfinity);