Version: 5.5
Experimental: this API is experimental and might be changed or removed in the future.

AnimatorControllerPlayable.CrossFadeInFixedTime

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public void CrossFadeInFixedTime (string stateName, float transitionDuration, int layer= -1, float fixedTime= 0.0f);
public void CrossFadeInFixedTime (int stateNameHash, float transitionDuration, int layer= -1, float fixedTime= 0.0f);