Version: 5.5
Experimental: this API is experimental and might be changed or removed in the future.

AnimatorControllerPlayable.CrossFade

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public void CrossFade (string stateName, float transitionDuration, int layer= -1, float normalizedTime= float.NegativeInfinity);
public void CrossFade (int stateNameHash, float transitionDuration, int layer= -1, float normalizedTime= float.NegativeInfinity);