Version: 5.5

DrawCameraMode

enumeration

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Description

Режимы отрисовки для Handles.DrawCamera.

Variables

NormalОтрисовывать камеру, как она будет отрисована в игре. Это использует чистые флаги камеры.
TexturedОтрисовывать камеру в текстурном режиме с каркасным выбором и без очистки фона.
WireframeОтрисовывать камеру в каркасном режиме и без очистки фона.
TexturedWireОтрисовывать камеру, где все объекты отображаются каркасом, и без очистки фона.
ShadowCascadesDraw directional light shadowmap cascades.
RenderPathsDraw color-coded render paths.
AlphaChannelDisplay alpha channel of the rendering.
OverdrawDisplay scene overdraw, with brighter colors indicating more overdraw.
MipmapsDisplay texture resolution, with red tint indicating too high resolution, and blue tint indicating texture sizes that could be higher.
DeferredDiffuseDraw diffuse color of Deferred Shading g-buffer.
DeferredSpecularDraw specular color of Deferred Shading g-buffer.
DeferredSmoothnessDraw smoothness value of Deferred Shading g-buffer.
DeferredNormalDraw world space normal of Deferred Shading g-buffer.
ChartingDraw objects with different color for each chart (UV island).
SystemsDraw objects with different color for each GI system.
AlbedoDraw objects with the albedo component only.
EmissiveDraw objects with the emission component only.
IrradianceDraw objects with real-time GI only.
DirectionalityDraw objects with directionality for real-time GI.
BakedDraw objects with baked GI only.
ClusteringDraw with different color for each cluster.
LitClusteringDraw lit clusters.