Version: 5.5
public void SetPixels32 (Color32[] colors, CubemapFace face, int arrayElement, int miplevel= 0);

Parameters

colors An array of pixel colors in low precision (8 bits/channel) format.
face Cubemap face to set pixels for.
arrayElement Array element index to set pixels for.
miplevel Mipmap level to set pixels for.

Description

Set pixel colors for a single array slice/face.

This function takes a color array and changes the pixel colors of the whole mip level of a single cubemap face. Call Apply to actually upload the changed pixels to the graphics card.

See Also: SetPixels, GetPixels32, Texture2D.SetPixels32, Graphics.CopyTexture.