face | @param face Грань, из которой берется информация о пикселе. |
miplevel | @param miplevel MIP-уровень выбранной грани. |
Возвращает цвета пикселей на грани кубмапа.
This function returns an array of pixel colors of the whole
mip level of a cubemap face.
The returned array is a flattened 2D array, where pixels are laid out right to left,
top to bottom (i.e. row after row). Array size is width by height of the mip level used.
The default mip level is zero (the base texture) in which case the size is just the size of the texture.
In general case, mip level size is mipSize=max(1,width>>miplevel)
.
Свойство Is Readable в настройках импорта текстуры должно быть установлено в значении истины. В противном случае, функция не выполнится.
Using GetPixels
can be faster than calling GetPixel repeatedly, especially
for large textures. In addition, GetPixels
can access individual mipmap levels.
See Also: SetPixels, mipmapCount.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Cubemap c; public Texture2D t; private Color[] CubeMapColors; void Example() { CubeMapColors = c.GetPixels(CubemapFace.PositiveX); t.SetPixels(CubeMapColors); t.Apply(); } }