Позиция воспроизведения, в секундах.
Используйте это для чтения текущего времени воспроизведения или для перемотки на новое время воспроизведения.
Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track
Compressed audio is represented as a set of so-called packets.
The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet.
See Also: timeSamples variable.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { AudioSource audio;
void Start() { audio = GetComponent<AudioSource>(); }
void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.time); } }