Version: 5.4
public void OnDeselect (EventSystems.BaseEventData eventData);

Parameters

eventData The eventData usually sent by the EventSystem.

Description

Unset selection and transition to appropriate state.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IDeselectHandler //This Interface is required to receive OnDeselect callbacks. {

public void OnDeselect (BaseEventData data) { Debug.Log ("Deselected"); } }