Version: 5.4

TextureImporter

class in UnityEditor

/

Inherits from:AssetImporter

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Description

Texture importer lets you modify Texture2D import settings from editor scripts.

Settings of this class match the ones exposed in Texture Import Settings.

Variables

anisoLevelAnisotropic filtering level of the texture.
borderMipmapKeep texture borders the same when generating mipmaps?
compressionQualityQuality of Texture Compression in the range [0..100].
convertToNormalmapПреобразование высот в карту нормалей?
fadeoutFade out mip levels to gray color?
filterModeРежим фильтрации текстур
generateCubemapCubemap generation mode.
generateMipsInLinearSpaceShould mip maps be generated with gamma correction?
grayscaleToAlphaGenerate alpha channel from intensity?
heightmapScaleAmount of bumpyness in the heightmap.
isReadableIs texture data readable from scripts.
lightmapЯвляется ли это текстура LigtMap'ом?
linearTextureIs texture storing non-color data?
maxTextureSizeМаксимальный размер текстуры
mipMapBiasMip map bias of the texture.
mipmapEnabledGenerate Mip Maps.
mipmapFadeDistanceEndMip level where texture is faded out completely.
mipmapFadeDistanceStartMip level where texture begins to fade out.
mipmapFilterMipmap filtering mode.
normalmapЯвляется ли это текстура картой нормалей?
normalmapFilterNormal map filtering mode.
npotScaleScaling mode for non power of two textures.
qualifiesForSpritePackingReturns true if this TextureImporter is setup for Sprite packing.
spriteBorderBorder sizes of the generated sprites.
spriteImportModeSelects Single or Manual import mode for Sprite textures.
spritePackingTagSelects the Sprite packing tag.
spritePivotThe point in the Sprite object's coordinate space where the graphic is located.
spritePixelsPerUnitThe number of pixels in the sprite that correspond to one unit in world space.
spritesheetArray representing the sections of the atlas corresponding to individual sprite graphics.
textureFormatформат импортированной текстуры
textureTypeWhich type of texture are we dealing with here.
wrapModeWrap mode (Repeat or Clamp) of the texture.

Public Functions

ClearPlatformTextureSettingsОчистить параметры выбранной платформы
DoesSourceTextureHaveAlphaDoes textures source image have alpha channel.
GetAllowsAlphaSplittingGetter for the flag that allows Alpha splitting on the imported texture when needed (for example ETC1 compression for textures with transparency).
GetPlatformTextureSettingsGet platform specific texture settings.
ReadTextureImportInstructionsReads the active texture output instructions of this TextureImporter.
ReadTextureSettingsПрочитайте настройки текстуры в классе TextureImporterSettings
SetAllowsAlphaSplittingSetter for the flag that allows Alpha splitting on the imported texture when needed (for example ETC1 compression for textures with transparency).
SetPlatformTextureSettingsУстановите определенные параметры выбранной платформы
SetTextureSettingsSet texture importers settings from TextureImporterSettings class.

Inherited members

Variables

assetBundleNameGet or set the AssetBundle name.
assetBundleVariantПолучите или установите любые пользовательские данные.
assetPathИмя пути ассета для этого импортера. (Read Only)
userDataПолучите или установите любые пользовательские данные.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

SaveAndReimportSave asset importer settings if asset importer is dirty.
SetAssetBundleNameAndVariantПолучите или установите любые пользовательские данные.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

GetAtPathВосстанавливает импортер ассетов для ассета в path.
DestroyУдаляет GameObject, Component или Asset.
DestroyImmediateDestroys the object obj immediately.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.