The SubstanceImporter class lets you access the imported ProceduralMaterial instances.
| CloneMaterial | Clone an existing ProceduralMaterial instance. |
| DestroyMaterial | Destroy an existing ProceduralMaterial instance. |
| ExportBitmaps | Export the bitmaps generated by a ProceduralMaterial as TGA files. |
| ExportPreset | Export a XML preset string with the value of all parameters of a given ProceduralMaterial to the specified folder. |
| GetAnimationUpdateRate | Get the ProceduralMaterial animation update rate in millisecond. |
| GetGenerateAllOutputs | Check if the ProceduralMaterial needs to force generation of all its outputs. |
| GetGenerateMipMaps | Return true if the mipmaps are generated for this ProceduralMaterial. |
| GetMaterialCount | Get the number of ProceduralMaterial instances. |
| GetMaterialOffset | Get the material offset, which is used for all the textures that are part of this ProceduralMaterial. |
| GetMaterials | Get an array with the ProceduralMaterial instances. |
| GetMaterialScale | Get the material scale, which is used for all the textures that are part of this ProceduralMaterial. |
| GetPlatformTextureSettings | Get the import settings for a given ProceduralMaterial for a given platform (width and height, RAW/Compressed format, loading behavior). |
| GetPrototypeNames | Get a list of the names of the ProceduralMaterial prototypes in the package. |
| GetTextureAlphaSource | Get the alpha source of the given texture in the ProceduralMaterial. |
| InstantiateMaterial | Instantiate a new ProceduralMaterial instance from a prototype. |
| OnShaderModified | After modifying the shader of a ProceduralMaterial, call this function to apply the changes to the importer. |
| RenameMaterial | Rename an existing ProceduralMaterial instance. |
| ResetMaterial | Reset the ProceduralMaterial to its default values. |
| SetAnimationUpdateRate | Set the ProceduralMaterial animation update rate in millisecond. |
| SetGenerateAllOutputs | Specify if the ProceduralMaterial needs to force generation of all its outputs. |
| SetGenerateMipMaps | Force the generation of mipmaps for this ProceduralMaterial. |
| SetMaterialOffset | Set the material offset, which is used for all the textures that are part of this ProceduralMaterial. |
| SetMaterialScale | Set the material scale, which is used for all the textures that are part of this ProceduralMaterial. |
| SetPlatformTextureSettings | Set the import settings for the input ProceduralMaterial for the input platform. |
| SetTextureAlphaSource | Set the alpha source of the given texture in the ProceduralMaterial. |
| assetBundleName | Get or set the AssetBundle name. |
| assetBundleVariant | Получите или установите любые пользовательские данные. |
| assetPath | Имя пути ассета для этого импортера. (Read Only) |
| userData | Получите или установите любые пользовательские данные. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| SaveAndReimport | Save asset importer settings if asset importer is dirty. |
| SetAssetBundleNameAndVariant | Получите или установите любые пользовательские данные. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| GetAtPath | Восстанавливает импортер ассетов для ассета в path. |
| Destroy | Удаляет GameObject, Component или Asset. |
| DestroyImmediate | Destroys the object obj immediately. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Returns a copy of the object original. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |