Version: 5.4

Sprite.OverrideGeometry

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public void OverrideGeometry (Vector2[] vertices, ushort[] triangles);

Parameters

vertices Array of vertex positions in Sprite Rect space.
triangles Array of sprite mesh triangle indices.

Description

Создаёт новый объект Sprite.

Vertex positions are in Sprite.rect space - 0 to Rect.size. Pivot offset and transformation to unit space is done automatically.

The size of the triangle array must always be a multiple of 3. Vertices can be shared by simply indexing into the same vertex.

Sprite UVs are calculated automatically by mapping the provided geometry onto the Sprite texture.

See Also: rect.