Version: 5.4
public Component[] GetComponents (Type type);

Parameters

type @param type Тип возвращаемого компонента.

Description

Возвращает все компоненты GameObject'а типа type.

// Disable the spring on all HingeJoints in this game object
using UnityEngine;

public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object

void Start( ) { Component[] hingeJoints;

hingeJoints = GetComponents( typeof(HingeJoint) );

foreach( HingeJoint joint in hingeJoints ) joint.useSpring = false; } }

public T[] GetComponents ();

Description

Дженерик функции. Для получения дополнительной информации смотрите страницу, посвященную Дженерик функциям.

// Disable the spring on all HingeJoints in this game object
using UnityEngine;

public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object

void Start( ) { HingeJoint[] hingeJoints;

hingeJoints = GetComponents<HingeJoint>( );

foreach( HingeJoint joint in hingeJoints ) joint.useSpring = false; } }

public void GetComponents (Type type, List<Component> results);

Parameters

type @param type Тип возвращаемого компонента.
results List to receive the results.

Description

Возвращает все компоненты типа type из GameObject'а или из любого его родителя.

// Disable the spring on all HingeJoints in this game object
using UnityEngine;
using System.Collections.Generic;

public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object

void Start( ) { // Disable the spring on all HingeJoints in this game object List<Component> hingeJoints = new List<Component>();

GetComponents( typeof( HingeJoint ), hingeJoints );

foreach( HingeJoint joint in hingeJoints ) joint.useSpring = false; } }

public void GetComponents (List<T> results);

Parameters

results List of type T to receive the results.

Description

Возвращает все компоненты типа type из GameObject'а или из любого его родителя.

// Disable the spring on all HingeJoints in this game object
using UnityEngine;
using System.Collections.Generic;

public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object

void Start( ) { // Disable the spring on all HingeJoints in this game object List<HingeJoint> hingeJoints = new List<HingeJoint>();

GetComponents( hingeJoints );

foreach( HingeJoint joint in hingeJoints ) joint.useSpring = false; } }