Version: 5.4

GameObject.GetComponentInChildren

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public Component GetComponentInChildren (Type type);
public Component GetComponentInChildren (Type type, bool includeInactive);

Parameters

type @param type Тип возвращаемого компонента.

Returns

Component A component of the matching type, if found.

Description

Возвращает компонент типа type из GameObject'а или из любого его потомка, используя поиск в глубину.

A component is returned only if it is found on an active GameObject.

using UnityEngine;

public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object

void Start( ) { HingeJoint hinge = gameObject.GetComponentInChildren( typeof(HingeJoint) ) as HingeJoint;

if( hinge != null ) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren( typeof(HingeJoint), true ) as HingeJoint;

if( hingeInactive != null ) hingeInactive.useSpring = false; } } }

public T GetComponentInChildren (bool includeInactive= false);

Returns

T A component of the matching type, if found.

Description

Дженерик функции. Для получения дополнительной информации смотрите страницу, посвященную Дженерик функциям.

using UnityEngine;

public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object

void Start( ) { HingeJoint hinge = gameObject.GetComponentInChildren<HingeJoint>( );

if( hinge != null ) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren<HingeJoint>( true ) as HingeJoint;

if( hingeInactive != null ) hingeInactive.useSpring = false; } } }