Получает GUI элемент в определенной позиции экрана.
Returns the GUIElement at a specific point on screen. If screenPosition
is inside some GUIElement,
that element is returned. Returns null
if the position is not inside any GUI element.
GUI elements that belong to Ignore Raycast layer will be ignored, as if they would not exist.screenPosition
измеряется в координатах экрана, примерно как значения, возвращаемые свойством Input.mousePosition.
Note: GUILayer.HitTest only finds old-school GUI components
(made up of the classes GUIElement, GUITexture, GUIText, GUILayer),
and will not work with the "new" one (referred to as "UnityGUI" and
made up of all the other GUIAnything classes, and the OnGUI() call).
So if you're using UnityGUI, HitTest won't find anything.
See Also: GUIElement.HitTest, Input.mousePosition.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private GUILayer test; void Update() { if (test.HitTest(Input.mousePosition) != null) Debug.Log(test.HitTest(Input.mousePosition).name); } void Example() { test = Camera.main.GetComponent<GUILayer>(); } }