Version: 5.4

EventSystem.IsPointerOverGameObject

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public bool IsPointerOverGameObject ();
public bool IsPointerOverGameObject (int pointerId);

Parameters

pointerId @param pointerId id указателя (тач / мышь) .

Description

Указатель учитывает id объекта EventSystem?

using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;

public class example : MonoBehaviour {

void Update () { // Check if the left mouse button was clicked if(Input.GetMouseButtonDown(0)) { // Check if the mouse was clicked over a UI element if(!EventSystem.current.IsPointerOverGameObject()) { Debug.Log("Did not Click on the UI"); } } } }

Note on C# that they will need to add "using UnityEngine.EventSystems;" Note that with C# you will need to add "using UnityEngine.EventSystems;".