Вращение твердого тела.
Rigidbody.rotation allows you to get and set the rotation of a Rigidbody using the physics engine. If you change the rotation of a Rigibody using Rigidbody.rotation, the transform will be updated after the next physics simulation step. This is faster than updating the rotation using Transform.rotation, as the latter will cause all attached Colliders to recalculate their rotation relative to the Rigidbody.
Если вы хотите двигать твердое или кинематическое тело непрерывно, используйте вместо него MovePosition или MoveRotation.
function Start () { GetComponent.<Rigidbody>().rotation = Quaternion.identity; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { GetComponent<Rigidbody>().rotation = Quaternion.identity; } }