pointA | One corner of the rectangle. |
pointB | Diagonally opposite corner of the rectangle. |
layerMask | @param layerMask Фильтр для обнаружения коллайдеров только на определённых слоях. |
minDepth | @param minDepth Включает только объекты с координатой Z (глубиной) выше, чем это значение. |
maxDepth | @param maxDepth Включает только объекты с координатой Z (глубиной) меньше, чем это значение. |
Get a list of all colliders that fall within a rectangular area.
This function is similar to OverlapArea except that all colliders that fall within the area are returned. The colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no colliders within the area.
Note that this function will allocate memory for the returned Collider2D array. You can use OverlapAreaNonAlloc to avoid this overhead if you need to make the check frequently.
See Also: OverlapArea, OverlapAreaNonAlloc.