stateName | The name of the state to play. |
layer | Layer index containing the destination state. If no layer is specified or layer is -1, the first state that is found with the given name or hash will be played. |
normalizedTime | Start time of the current destination state. Value is in normalized time. If no explicit normalizedTime is specified or value is float.NegativeInfinity, the state will either be played from the start if it's not already playing, or will continue playing from its current time. |
stateNameHash | The AnimatorState fullPathHash, nameHash or shortNameHash to play. Passing 0 will transition to self. |
Воспроизводит состояние.
The state has to be on the same layer.
You cannot change the current state on a synchronized layer, you need to change it on the referenced layer.
This could be used to synchronize your animation with audio or synchronize an Animator over the network.