Анимация выключена когда renderer-ы не видны.
The statemachine and root motion will always be evaluated. Thus you will always receive the OnAnimatorMove callbacks.
Все остальные анимации будут пропущены, если персонаж не будет виден.
Specifically evaluation of bone animation, IK, OnAnimatorIK will be skipped.
Note that animation will still be visible in the Scene view, ie it is not affected by animation culling.