public void SetTexture (int nameID, Texture t);
public void SetTexture (string name, Texture t);

Parameters

nameIDThe ID of the property. This is the same ID that Shader.PropertyToID returns.
nameThe name of the property.
tThe new texture value.

Description

The new texture value.

Automatically changes overridden state for this property to true. If the provided texture dimension doesn't correspond to the expected dimension, this function can log an error. If that happens, this assignment is ignored.