IExternalCodeEditor.TryGetInstallationForPath

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public bool TryGetInstallationForPath (string editorPath, out Unity.CodeEditor.CodeEditor.Installation installation);

Parameters

editorPathThe absolute path of the chosen code editor.
installationTo store the resulting Installation. If return value is false, this result is ignored.

Returns

bool Whether this IExternalCodeEditor can support the editorPath implementation.

Description

Unity stores the path of the chosen editor. An instance of IExternalCodeEditor can take responsibility for this path, by returning true when this method is being called. The out variable installation need to be constructed with the path and the name that should be shown in the "External Tools" code editor list.

For supported code editor paths, this function sets the output variable installation to an instance of Installation which describes the name that appears in the Editor Preference > Editor Tool section.