ShaderUtil.UpdateShaderAsset

Switch to Manual
public static void UpdateShaderAsset (AssetImporters.AssetImportContext context, Shader shader, string source, bool compileInitialShaderVariants);
public static void UpdateShaderAsset (Shader shader, string source, bool compileInitialShaderVariants);
public static void UpdateShaderAsset (Shader shader, string source);

Parameters

contextA context object that the asset system needs to register shader dependencies properly.
sourceA string that contains a shader written in ShaderLab code.
compileInitialShaderVariantsSet to true to compile the ShaderLab code contained in the source string; otherwise false.
shaderThe Shader to update.

Description

Replaces the existing source code in the specified shader with the source code in the supplied string.