public void InvalidateRegion (Rect r, int mipMap, int numMips);

Parameters

rThe rectangle in 0-1 UV space to invalidate. Anything outside the [ 0...1 [ x [ 0...1 [ rectangle will be silently ignored.
mipMapThe miplevel to invalidate. Mips are numbered from 0 (= full resolution) to n (= lowest resolution) where n is the mipmap level what is a single tile in size. Invalid mips are silently ignored.
numMipsThe number of miplevels starting from 'mipMap' to invalidate. Invalid mips are silently ignored.

Description

Invalidate the data in the specified rectangle causing it to be procedurally re-generated. Any existing data will continue to be used while the new data is being re-generated. Use this method to cause re-generation of data in interactive applications like painting.