CommandBuffer.SetRandomWriteTarget

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public void SetRandomWriteTarget (int index, Rendering.RenderTargetIdentifier rt);
public void SetRandomWriteTarget (int index, ComputeBuffer buffer, bool preserveCounterValue);
public void SetRandomWriteTarget (int index, ComputeBuffer buffer);
public void SetRandomWriteTarget (int index, GraphicsBuffer buffer, bool preserveCounterValue);
public void SetRandomWriteTarget (int index, GraphicsBuffer buffer);

Parameters

indexIndex of the random write target in the shader.
bufferBuffer to set as the write target.
preserveCounterValueWhether to leave the append/consume counter value unchanged.
rtRenderTargetIdentifier to set as the write target.

Description

Set random write target for Shader Model 4.5 level pixel shaders.

This is the CommandBuffer equivalent of Graphics.SetRandomWriteTarget. The same limitations nad exceptions applies to this call.