Switch to Manual
public void SetProjectionMatrix (Matrix4x4 proj);


projProjection (camera to clip space) matrix.


Add a command to set the projection matrix.

View matrix is the matrix that transforms from view space into homogeneous clip space.

When you want to set both the view and projection matrices, it's more efficient to use SetViewProjectionMatrices because it sets both in one CommandBuffer command.

See Also: SetViewMatrix, SetViewProjectionMatrices, Camera.projectionMatrix, Matrix4x4.Perspective.