public void SetGlobalFloatArray
(string propertyName,
float[] values);
public void SetGlobalFloatArray
(int nameID,
float[] values);
public void SetGlobalFloatArray
(string propertyName,
List<float> values);
public void SetGlobalFloatArray
(int nameID,
List<float> values);
Description
Add a "set global shader float array property" command.
When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if Shader.SetGlobalFloatArray was called.