Represents plugin importer.
| DefineConstraints | Allows you to specify a list of #define directives which controls whether your plug-in should be included. |
| isNativePlugin | Is plugin native or managed? Note: C++ libraries with CLR support are treated as native plugins, because Unity cannot load such libraries. You can still access them via P/Invoke. |
| isPreloaded | Is a native plugin loaded during startup or on demand? |
| PluginImporter | Конструктор. |
| ClearSettings | Clear all plugin settings and set the compatability with Any Platform to true. |
| GetCompatibleWithAnyPlatform | Checks whether a plugin is flagged as being compatible with Any Platform. |
| GetCompatibleWithEditor | Is plugin compatible with editor. |
| GetCompatibleWithPlatform | Is plugin compatible with specified platform. |
| GetEditorData | Returns editor specific data for specified key. |
| GetExcludeEditorFromAnyPlatform | Is Editor excluded when Any Platform is set to true. |
| GetExcludeFromAnyPlatform | Is platform excluded when Any Platform set to true. |
| GetIsOverridable | Identifies whether or not this plugin will be overridden if a plugin of the same name is placed in your project folder. |
| GetPlatformData | Get platform specific data. |
| SetCompatibleWithAnyPlatform | Sets compatibility with Any Platform. |
| SetCompatibleWithEditor | Sets compatibility with any editor. |
| SetCompatibleWithPlatform | Sets compatibility with the specified platform. |
| SetEditorData | Sets editor specific data. |
| SetExcludeEditorFromAnyPlatform | Exclude Editor from compatible platforms when Any Platform is set to true. |
| SetExcludeFromAnyPlatform | Exclude platform from compatible platforms when Any Platform is set to true. |
| SetIncludeInBuildDelegate | Setting the delegate function to be called by ShouldIncludeInBuild. |
| SetPlatformData | Sets platform specific data. |
| ShouldIncludeInBuild | Identifies whether or not this plugin should be included in the current build target. |
| GetAllImporters | Returns all plugin importers for all platforms. |
| GetImporters | Returns all plugin importers for specfied platform. |
| IncludeInBuildDelegate | Delegate to be used with SetIncludeInBuildDelegate. |
| assetBundleName | Get or set the AssetBundle name. |
| assetBundleVariant | Получите или установите любые пользовательские данные. |
| assetPath | Имя пути ассета для этого импортера. (Read Only) |
| importSettingsMissing | The value is true when no meta file is provided with the imported asset. |
| userData | Получите или установите любые пользовательские данные. |
| AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
| GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
| RemoveRemap | Removes an item from the map of external objects. |
| SaveAndReimport | Save asset importer settings if asset importer is dirty. |
| SetAssetBundleNameAndVariant | Получите или установите любые пользовательские данные. |
| SupportsRemappedAssetType | Checks if the AssetImporter supports remapping the given asset type. |
| GetAtPath | Восстанавливает импортер ассетов для ассета в path. |