Represents plugin importer.
DefineConstraints | Allows you to specify a list of #define directives which controls whether your plug-in should be included. |
isNativePlugin | Is plugin native or managed? Note: C++ libraries with CLR support are treated as native plugins, because Unity cannot load such libraries. You can still access them via P/Invoke. |
isPreloaded | Is a native plugin loaded during startup or on demand? |
PluginImporter | Конструктор. |
ClearSettings | Clear all plugin settings and set the compatability with Any Platform to true. |
GetCompatibleWithAnyPlatform | Checks whether a plugin is flagged as being compatible with Any Platform. |
GetCompatibleWithEditor | Is plugin compatible with editor. |
GetCompatibleWithPlatform | Is plugin compatible with specified platform. |
GetEditorData | Returns editor specific data for specified key. |
GetExcludeEditorFromAnyPlatform | Is Editor excluded when Any Platform is set to true. |
GetExcludeFromAnyPlatform | Is platform excluded when Any Platform set to true. |
GetIsOverridable | Identifies whether or not this plugin will be overridden if a plugin of the same name is placed in your project folder. |
GetPlatformData | Get platform specific data. |
SetCompatibleWithAnyPlatform | Sets compatibility with Any Platform. |
SetCompatibleWithEditor | Sets compatibility with any editor. |
SetCompatibleWithPlatform | Sets compatibility with the specified platform. |
SetEditorData | Sets editor specific data. |
SetExcludeEditorFromAnyPlatform | Exclude Editor from compatible platforms when Any Platform is set to true. |
SetExcludeFromAnyPlatform | Exclude platform from compatible platforms when Any Platform is set to true. |
SetIncludeInBuildDelegate | Setting the delegate function to be called by ShouldIncludeInBuild. |
SetPlatformData | Sets platform specific data. |
ShouldIncludeInBuild | Identifies whether or not this plugin should be included in the current build target. |
GetAllImporters | Returns all plugin importers for all platforms. |
GetImporters | Returns all plugin importers for specfied platform. |
IncludeInBuildDelegate | Delegate to be used with SetIncludeInBuildDelegate. |
assetBundleName | Get or set the AssetBundle name. |
assetBundleVariant | Получите или установите любые пользовательские данные. |
assetPath | Имя пути ассета для этого импортера. (Read Only) |
importSettingsMissing | The value is true when no meta file is provided with the imported asset. |
userData | Получите или установите любые пользовательские данные. |
AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
RemoveRemap | Removes an item from the map of external objects. |
SaveAndReimport | Save asset importer settings if asset importer is dirty. |
SetAssetBundleNameAndVariant | Получите или установите любые пользовательские данные. |
SupportsRemappedAssetType | Checks if the AssetImporter supports remapping the given asset type. |
GetAtPath | Восстанавливает импортер ассетов для ассета в path. |