public static bool FindNearestVertex (Vector2 guiPoint, out Vector3 vertex);
public static bool FindNearestVertex (Vector2 guiPoint, Transform[] objectsToSearch, out Vector3 vertex);
public static bool FindNearestVertex (Vector2 guiPoint, Transform[] objectsToSearch, Transform[] objectsToIgnore, out Vector3 vertex);

Parameters

guiPointA point in GUI space.
vertexThe nearest vertex position to guiPoint, or a default value if no vertex is within the minimum picking distance.
objectsToSearchAn array of Transform to consider when picking the nearest vertex. If null, all active objects in open scenes are considered.
objectsToIgnoreAn array of Transform to exclude from consideration when picking nearest vertex.

Returns

bool Returns true if a vertex within 50 pixels of the guiPoint was found, false if no vertex found within the minimum picking radius.

Description

Returns the nearest vertex to a guiPoint within a maximum radius of 50 pixels.