Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetInts

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public void SetInts (string name, params int[] values);
public void SetInts (int nameID, params int[] values);

Parameters

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valuesThe int array to set.

Description

Sets the values for a int array uniform.