Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetFloats

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public void SetFloats (string name, params float[] values);
public void SetFloats (int nameID, params float[] values);

Parameters

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valuesThe float array to set.

Description

Sets the values for a float array uniform.

The values specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the values needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalFloatArray must be used.