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OnWillRenderObject вызвается один раз для каждой камеры, если объект в зоне видимости.

This function is called if the object is deemed visible from the current camera after the culling process. The method is useful if you need a preparation step for every camera that is rendering the object. One example of this is rendering reflection onto a render texture. The reflection will be different for every camera's view point, and needs to be rendered before the original object. If the object gets culled away by a given camera, the reflections for that object will be skipped. For usage in a proper context, see the script Water.cs in Assets->Import Package->Effects.

Note that Camera.current will be set to the camera that will render the object. Also, this is called multiple times per frame.