AnimatorStateMachine.AddStateMachineBehaviour

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public T AddStateMachineBehaviour ();

Description

Adds a state machine behaviour class of type T to the AnimatorStateMachine. Note that there is no corresponding "Remove" method. To remove a state machine behaviour, use Object.Destroy.


public StateMachineBehaviour AddStateMachineBehaviour (Type stateMachineBehaviourType);

Parameters

stateMachineBehaviourTypeThe type of state machine behaviour class to add.

Description

A non-generic version of this method.