Texture importer lets you modify Texture2D import settings from editor scripts.
Settings of this class match the ones exposed in Texture Import Settings.
| allowAlphaSplitting | Allows alpha splitting on relevant platforms for this texture. | 
| alphaIsTransparency | If the provided alpha channel is transparency, enable this to prefilter the color to avoid filtering artifacts. | 
| alphaSource | Select how the alpha of the imported texture is generated. | 
| alphaTestReferenceValue | Returns or assigns the alpha test reference value. | 
| androidETC2FallbackOverride | ETC2 texture decompression fallback override on Android devices that don't support ETC2. | 
| anisoLevel | Anisotropic filtering level of the texture. | 
| borderMipmap | Keep texture borders the same when generating mipmaps? | 
| compressionQuality | Quality of Texture Compression in the range [0..100]. | 
| convertToNormalmap | Преобразование высот в карту нормалей? | 
| crunchedCompression | Use crunched compression when available. | 
| fadeout | Fade out mip levels to gray color? | 
| filterMode | Режим фильтрации текстур | 
| generateCubemap | Cubemap generation mode. | 
| heightmapScale | Amount of bumpyness in the heightmap. | 
| ignorePngGamma | Ignore the Gamma attribute in PNG files. This property does not effect other file formats. | 
| isReadable | Set this to true if you want texture data to be readable from scripts. Set it to false to prevent scripts from reading texture data. | 
| maxTextureSize | Максимальный размер текстуры | 
| mipMapBias | Mip map bias of the texture. | 
| mipmapEnabled | Generate Mip Maps. | 
| mipmapFadeDistanceEnd | Mip level where texture is faded out completely. | 
| mipmapFadeDistanceStart | Mip level where texture begins to fade out. | 
| mipmapFilter | Mipmap filtering mode. | 
| mipMapsPreserveCoverage | Enables or disables coverage-preserving alpha MIP mapping. | 
| normalmapFilter | Normal map filtering mode. | 
| npotScale | Scaling mode for non power of two textures. | 
| qualifiesForSpritePacking | Returns true if this TextureImporter is setup for Sprite packing. | 
| secondarySpriteTextures | Secondary textures for the imported Sprites. | 
| spriteBorder | Border sizes of the generated sprites. | 
| spriteImportMode | Selects Single or Manual import mode for Sprite textures. | 
| spritePackingTag | Selects the Sprite packing tag. | 
| spritePivot | The point in the Sprite object's coordinate space where the graphic is located. | 
| spritePixelsPerUnit | The number of pixels in the sprite that correspond to one unit in world space. | 
| spritesheet | Array representing the sections of the atlas corresponding to individual sprite graphics. | 
| sRGBTexture | Is texture storing color data? | 
| streamingMipmaps | Enable mipmap streaming for this texture. | 
| streamingMipmapsPriority | Relative priority for this texture when reducing memory size in order to hit the memory budget. | 
| textureCompression | Compression of imported texture. | 
| textureShape | The shape of the imported texture. | 
| textureType | Which type of texture are we dealing with here. | 
| vtOnly | When enabled, this texture can solely be used in combination with a Texture Stack for Virtual Texturing. When enabled the texture is not guaranteed to be available as a Texture2D in the Player (e.g., not accessible from a script). When disabled, the Player includes the texture both as a Texture2D (e.g., accessible from script) and as a streamable texture in a Texture Stack. | 
| wrapMode | Texture coordinate wrapping mode. | 
| wrapModeU | Texture U coordinate wrapping mode. | 
| wrapModeV | Texture V coordinate wrapping mode. | 
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. | 
| ClearPlatformTextureSettings | Очистить параметры выбранной платформы | 
| DoesSourceTextureHaveAlpha | Does textures source image have alpha channel. | 
| GetAutomaticFormat | Returns the TextureImporterFormat that would be automatically chosen for this platform. | 
| GetDefaultPlatformTextureSettings | Get the default platform specific texture settings. | 
| GetPlatformTextureSettings | Get platform specific texture settings. | 
| ReadTextureImportInstructions | Reads the active texture output instructions of this TextureImporter. | 
| ReadTextureSettings | Прочитайте настройки текстуры в классе TextureImporterSettings | 
| SetPlatformTextureSettings | Установите определенные параметры выбранной платформы | 
| SetTextureSettings | Set texture importers settings from TextureImporterSettings class. | 
| IsDefaultPlatformTextureFormatValid | Validates ref::TextureImporterFormat:: based on the type of the current format (ref::TextureImporterType::) and the default platform. | 
| IsPlatformTextureFormatValid | Validates ref::TextureImporterFormat:: based on a specified import type (ref::TextureImporterType::) and a specified build target (ref::BuildTarget::.). | 
| assetBundleName | Get or set the AssetBundle name. | 
| assetBundleVariant | Получите или установите любые пользовательские данные. | 
| assetPath | Имя пути ассета для этого импортера. (Read Only) | 
| importSettingsMissing | The value is true when no meta file is provided with the imported asset. | 
| userData | Получите или установите любые пользовательские данные. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. | 
| GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. | 
| RemoveRemap | Removes an item from the map of external objects. | 
| SaveAndReimport | Save asset importer settings if asset importer is dirty. | 
| SetAssetBundleNameAndVariant | Получите или установите любые пользовательские данные. | 
| SupportsRemappedAssetType | Checks if the AssetImporter supports remapping the given asset type. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the object. | 
| GetAtPath | Восстанавливает импортер ассетов для ассета в path. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Gets a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |