Base class for texture handling.
|Allow Unity internals to perform texture creation on any thread (rather than the dedicated render thread).
|The amount of memory currently being used by textures.
|This amount of texture memory would be used before the texture streaming budget is applied.
|Can be used with texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1.
|Number of non-streaming textures.
|Total amount of memory being used by non-streaming textures.
|How many times has a texture been uploaded due to texture mipmap streaming.
|Number of renderers registered with the texture streaming system.
|Number of streaming textures.
|Force the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded.
|Force streaming textures to load all mipmap levels.
|Number of streaming textures with mipmaps currently loading.
|Number of streaming textures with outstanding mipmaps to be loaded.
|The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete.
|The total amount of memory that would be used by all textures at mipmap level 0.
|Anisotropic filtering level of the texture.
|Dimensionality (type) of the texture (Read Only).
|Режим фильтрации текстур
|Returns the GraphicsFormat format or color format of a texture object.
|Height of the texture in pixels. (Read Only)
|The hash value of the Texture.
|Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable.
|Mip map bias of the texture.
|How many mipmap levels are in this texture (Read Only).
|This counter is incremented when the texture is updated.
|Width of the texture in pixels. (Read Only)
|Texture coordinate wrapping mode.
|Texture U coordinate wrapping mode.
|Texture V coordinate wrapping mode.
|Texture W coordinate wrapping mode for Texture3D.
|Retrieve a native (underlying graphics API) pointer to the texture resource.
|Increment the update counter.
|Sets Anisotropic limits.
|Uploads additional debug information to materials using textures set to stream mip maps.
|Should the object be hidden, saved with the Scene or modifiable by the user?
|The name of the object.
|Returns the instance id of the object.
|Returns the name of the object.
|Removes a GameObject, component or asset.
|Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
|Do not destroy the target Object when loading a new Scene.
|Returns the first active loaded object of Type type.
|Gets a list of all loaded objects of Type type.
|Clones the object original and returns the clone.