Selection

class in UnityEditor

Switch to Manual

Description

Access to the selection in the editor.

Static Variables

activeContextReturns the current context object, as was set via SetActiveObjectWithContext.
activeGameObjectReturns the active game object. (The one shown in the inspector).
activeInstanceIDReturns the instanceID of the actual object selection. Includes Prefabs, non-modifiable objects.
activeObjectReturns the actual object selection. Includes Prefabs, non-modifiable objects.
activeTransformReturns the active transform. (The one shown in the inspector).
assetGUIDsReturns the guids of the selected assets.
countReturns the number of objects in the Selection.
gameObjectsReturns the actual game object selection. Includes Prefabs, non-modifiable objects.
instanceIDsThe actual unfiltered selection from the Scene returned as instance ids instead of objects.
objectsThe actual unfiltered selection from the Scene.
selectionChangedDelegate callback triggered when currently active/selected item has changed.
transformsReturns the top level selection, excluding Prefabs.

Static Functions

ContainsReturns whether an object is contained in the current selection.
GetFilteredReturns the current selection filtered by type and mode.
GetTransformsAllows for fine grained control of the selection type using the SelectionMode bitmask.
SetActiveObjectWithContextSelects an object with a context.