CommandBuffer.SetRayTracingTextureParam

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public void SetRayTracingTextureParam (Experimental.Rendering.RayTracingShader rayTracingShader, string name, Rendering.RenderTargetIdentifier rt);
public void SetRayTracingTextureParam (Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, Rendering.RenderTargetIdentifier rt);

Parameters

rayTracingShaderRayTracingShader to set parameter for.
nameName of the texture variable in shader code.
nameIDThe ID of the property name for the texture in shader code. Use Shader.PropertyToID to get this ID.
rtTexture value or identifier to set, see RenderTargetIdentifier.

Description

Adds a command to set a texture parameter on a RayTracingShader.

The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then CommandBuffer.SetGlobalTexture or Shader.SetGlobalTexture must be used.