CommandBuffer.DrawMeshInstancedIndirect

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public void DrawMeshInstancedIndirect (Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties);
public void DrawMeshInstancedIndirect (Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset);
public void DrawMeshInstancedIndirect (Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs);
public void DrawMeshInstancedIndirect (Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties);
public void DrawMeshInstancedIndirect (Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset);
public void DrawMeshInstancedIndirect (Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs);

Parameters

mesh@param mesh Mesh, который будет нарисован.
submeshIndexWhich subset of the mesh to draw. This only applies to meshes that are composed of several materials.
material@param material Используемый Material.
shaderPassWhich pass of the shader to use, or -1 which renders all passes.
propertiesAdditional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.
bufferWithArgsThe GPU buffer containing the arguments for how many instances of this mesh to draw.
argsOffsetThe byte offset into the buffer, where the draw arguments start.

Description

Add a "draw mesh with indirect instancing" command.