origin | The center of the sphere at the start of the sweep. |
radius | The radius of the sphere. |
direction | The direction into which to sweep the sphere. |
hitInfo | If true is returned, hitInfo will contain more information about where the collider was hit. (See Also: RaycastHit). |
maxDistance | @param distance Длина луча. |
layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
queryTriggerInteraction | Specifies whether this query should hit Triggers. |
bool @return True если луч пересекся хотя-бы с одним коллайдером,в ином случае - false.
Casts a sphere along a ray and returns detailed information on what was hit.
See Also: Physics.SphereCast.
origin | The center of the sphere at the start of the sweep. |
radius | The radius of the sphere. |
direction | The direction into which to sweep the sphere. |
results | The buffer to save the results to. |
maxDistance | @param distance Длина луча. |
layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
queryTriggerInteraction | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
int
The amount of hits stored into the results
buffer.
Cast sphere along the direction and store the results into buffer.
See Also: Physics.SphereCastNonAllloc.