public void SetSubMesh (int index, Rendering.SubMeshDescriptor desc, Rendering.MeshUpdateFlags flags);

Parameters

indexThe index of the sub-mesh to set data for. See subMeshCount. If you specify an out of range index, Unity throws an exception.
descSub-mesh data.
flagsFlags controlling the function behavior. See MeshUpdateFlags.

Description

Sets the data for a sub-mesh of the Mesh that Unity creates from the MeshData.

See Mesh.SetSubMesh for more information on setting sub-mesh data. If you call this method on a read-only MeshData, Unity throws an exception.