public Object LoadAsset (string name);

Description

Загружает объект с именем name из пакета.

You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file extension.

Prior to version 5.0, users could fetch individual components directly using Load. This is not supported anymore. Instead, please use LoadAsset to load the game object first and then look up the component on the object.


public Object LoadAsset (string name, Type type);

Description

Загружает объект с именем name данного типа type из пакета.

You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file extension.

Prior to version 5.0, users could fetch individual components directly using Load. This is not supported anymore. Instead, please use LoadAsset to load the game object first and then look up the component on the object.


public T LoadAsset (string name);

Description

Загружает объект с именем name данного типа type из пакета.

You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file extension.

Prior to version 5.0, users could fetch individual components directly using Load. This is not supported anymore. Instead, please use LoadAsset to load the game object first and then look up the component on the object.