public void BindComponent (Component component);

Parameters

componentThe component to bind.

Description

Adds bindings for all the properties of component.

using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;

public class BindComponentScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(gameObject);

// Add bindings for all the properties of the Transform and BoxCollider components. recorder.BindComponent(transform); recorder.BindComponent(GetComponent<BoxCollider>()); } }