CommandBuffer.SetRayTracingIntParam

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public void SetRayTracingIntParam (Experimental.Rendering.RayTracingShader rayTracingShader, string name, int val);
public void SetRayTracingIntParam (Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, int val);

Parameters

rayTracingShader RayTracingShader to set parameter for.
nameName of the variable in shader code.
nameIDProperty name ID. Use Shader.PropertyToID to get this ID.
valValue to set.

Description

Adds a command to set an integer parameter on a RayTracingShader.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then CommandBuffer.SetGlobalInt or Shader.SetGlobalInt must be used.