CommandBuffer.DrawMeshInstancedProcedural

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public void DrawMeshInstancedProcedural (Mesh mesh, int submeshIndex, Material material, int shaderPass, int count, MaterialPropertyBlock properties);

Parameters

mesh@param mesh Mesh, который будет нарисован.
submeshIndex@param submeshIndex Какое подмножество меша будет нарисовано. Это применимо только для мешей, состоящих из нескольких материалов.
material@param material Используемый Material.
shaderPassWhich pass of the shader to use, or -1 which renders all passes.
countThe number of instances to be drawn.
properties@param properties Дополнительное свойство материала. Данное свойство применяется на материале непосредственно до рисования меша. Для получения дополнительной информации смотрите MaterialPropertyBlock.

Description

Add a "draw mesh with instancing" command.

Draw a mesh using Procedural Instancing. This is similar to Graphics.DrawMeshInstancedIndirect, except when the instance count is known from script, it can be supplied directly using this method, rather than via a ComputeBuffer. The command will not immediately fail and throw an exception if Material.enableInstancing is false, but it will log an error and skips rendering each time the command is being executed if such a condition is detected.

InvalidOperationException will be thrown if the current platform doesn't support this API (i.e. if GPU instancing is not available). See SystemInfo.supportsInstancing.