public void SetTrails (ParticleSystem.Trails trailData);


TrailsThe Trails to apply to the Particle System.


Use this method with the results of an earlier call to ParticleSystem.GetTrails, in order to restore the Particle System to the state stored in the Trails object.

To fully restore a Particle System to a previous state, use this method along with ParticleSystem.SetParticles and ParticleSystem.SetPlaybackState.

See Also: GetTrails, SetParticles, SetPlaybackState.