Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVectorArray

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public void SetVectorArray (int nameID, Vector4[] values);
public void SetVectorArray (string name, Vector4[] values);

Parameters

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valuesThe array of vectors to bind to the local vector array property to.

Description

Sets values for a local vector array property of this RayTracingShader.

The vector array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the vector array needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalVectorArray must be used.