public void OnProcessScene (SceneManagement.Scene scene, Build.Reporting.BuildReport report);

Parameters

sceneThe current Scene being processed.
reportA report containing information about the current build. When this callback is invoked for Scene loading during Editor playmode, this parameter will be null.

Description

Implement this function to receive a callback for each Scene during the build.

using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;

class MyCustomBuildProcessor : IProcessSceneWithReport { public int callbackOrder { get { return 0; } } public void OnProcessScene(UnityEngine.SceneManagement.Scene scene, BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnProcessScene " + scene.name); } }