public void GetChannels (int dataSize, out NativeArray<ushort> indices, out NativeSlice<Vector3> vertices, out NativeSlice<Vector2> texcoords);
public void GetChannels (int dataSize, out NativeArray<ushort> indices, out NativeSlice<Vector3> vertices, out NativeSlice<Vector2> texcoords, out NativeSlice<Vector4> tangents);
public void GetChannels (int dataSize, out NativeArray<ushort> indices, out NativeSlice<Vector3> vertices, out NativeSlice<Vector2> texcoords, out NativeSlice<Vector4> tangents, out NativeSlice<Vector3> normals);

Parameters

dataSizeSize to be reserved for the NativeArray.
indicesNativeArray of indices.
verticesNativeSlice of vertices.
texcoordsNativeSlice of texture coordinate for channel 0.
tangentsNativeSlice of tangents.
normalsNativeSlice of normals.

Description

Get/Set an array of mesh data of SpriteShapeRenderer.